![]() The Coins of Life used in the SoZ will be available to be used to resurrect dead characters. Death will cause a permanent experience point loss to the character. Because the OC requires companions to be alive often during transitions and conversations unexpected behavior may occur if an OC companion is dead at such a time. One exception to this is Amie who because of her special role in the OC cannot be resurrected once killed. Party members will remain dead when killed and will be valid targets for resurrection. In addition an XP penalty will be applied to characters when they are killed. When the game is played on Normal or higher difficulty mode the SoZ Death system will be applied to the party members. Because most conversations in the OC are designed to be with the main PC only there may be bugs introduced by using party members for important conversations. It is not recommended that you do this with Khelgar since he has special issues in the OC.Īll NPC's that have the standard spawn script (most of them) can be conversed with by any member of the party rather than just the main PC. The chest will provide equipment when opened by the main PC and any created party members.Ĭompanions in the OC can be multi-classed when leveling up. The chest has been enhanced to include the recipe books, a Campaigners Guide that explains features of the Makeover, a few coins of life, and recognizes the player classes introduced in MoTB and SoZ. There is a chest for provisioning in the initial room at the start of Act I. Unfortunately this cannot be altered except by using the NWN2 Toolset.)Įnhancement of the initial provisioning chest: (The number of party members allowed can be altered by altering the Campaign properties using the toolset Campaign plug-in. This is comparable to the guestbooks used in SoZ. The Party Editor option can be accessed at any time. Party Members are created via the Party Editor option in the Player Menu. This allows up to 6 player created party members (one of which is the main PC) in addition to the standard OC companions. If you prefer a slightly larger menu then navigate to the C:\Program Files\Atari\Neverwinter Nights 2\Campaigns\Neverwinter Nights 2 Campaign\UI folder and rename playermenu_popup.xml to playermenu_popup-small.xml, and rename playermenu_popup-large.xml to playermenu_popup.xml.) Options to open the Party Editor and the Player Chat are available in the Player Menu. ![]() See section "Customizing the Makeover Features" below to learn how to customize the features. There is no longer a need to use the Toolset to customize the features. Many features involving death, resting, and crafting can be customized by editing two 2da files included with the Makeover with a text editor such as Notepad (on Windows) or TextEdit (on Macintosh). If applied after already beginning a campaign then the recipe books and Campaigner's Guide wlll not be available (these are not required anyway) and NPC's in already loaded modules will not be able to be spoken to except by the main PC. The Makeover can be applied either before beginning or after beginning the Neverwinter Nights 2 campaign. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |